Miner Helmet
These are some renders of the miner's helmet that is going to be used in the "Recall To Hell" TC for Doom3. "Recall To Hell" is supposed to be one of the most successful total conversion for the Doom3 community. My work was actually a part in the whole contribution in the making of this helmet.

Model Details:-

Triangle/Face Count - 1080 triangles.
Helmet Diffuse Texture - 1 x 1024 x 512 px.
Helmet Normal Map - 1 x 1024 x 512 px.
Helmet Specular Map - 1 x 1024 x 512 px.
Lamp Glass Diffuse Texture (incl. Alpha channel) - 1 x 256 x 256 px.

The credits are as follows:-

Base Modeling - By Bryan Howard "HowardB".
Finished Modeling - By Sayantan Biswas.
UV Unwraping - By Sayantan Biswas.
Diffuse Texture Painting - By Kenneth "Crosis".
Diffuse Texture Painting (finishing) - By Sayantan Biswas.
Normal Mapping - By Sayantan Biswas.
Specular Mapping - By Sayantan Biswas.
Rendered in 3dsmax - By Sayantan Biswas.

Thanks to Legion_X and the whole Recall To Hell Team to let me post this in my personal website. :)

Simple 3dsmax Scanline Renders

Wireframe Renders

See you guys later, Bye everyone. ^-^

Posted on July 14, 2005.
 © Sayantan Biswas 2005